![]() they both feel slow, but it is the Protector Fleet that always had me lamenting my slowness and the Merchant Fleet feels more natural at a snail pace. you probably won't notice as the Tau feel, to me, like running nids without speed boost or all Ork Deadnaughts. I'd have to look but I do think Merchant might be a tad slower. There isn't even a real speed difference. Their carrier capacity seems to be much better, and, hilariously, they are just as well armored and armed as the Protector Fleet. You also don't choose the Kauyon/Mont'ka so you don't feel like you have to run all one way or the other. Their battleships are viable and fun to play, and you can even roll with a few if you want. They get more Ion Cannons, and the guarantee-hit lance fire is welcome when the enemy is bearing down on you. Merchant Fleet seems to play more or less the same, but with ships that don't want to bump and grind one another while trying to move in close quarters. From what I've read grav hooking in a ton of escorts and swarming the map is supposedly good, but paying through the nose for discounted Wardens on otherwise "meh" ships and then having even more micro-management so you can either set up a screen line or just mob past your opponent and back cap does not seem fun. Disruption Bomb is great for them, as is Stasis for when Nids decide to do their new sprint across a third of the map. Sometimes it works like a charm, sometimes you have to work for it, and sometimes, if the crits don't come, you can feel fairly outgunned at every range. It gives the feeling that you're totally reliant on scoring crits instead of doing damage. Ordinance heavy with the missiles and fighters/bombers, but the mass Rail Guns of Protector just don't really seem to pack a reliable punch on their own even with lock on, Mont'Ka, and the Targeting ability *or* reload inside of 9k. I'm having fun with 4-5 of the Cruisers (the 197 point version if memory serves) and about 8 Castilian escorts. Their escorts and Cruiser+ ships also require a little more finesse in spacing they are wider than they are long and will ram one another if you're not careful and boost or turn into touching wingtips. ![]() Still, there is so much run silent focus in just about every faction it feels like playing an imitation of other, high accuracy factions better at running away when they do get spotted, and the Protector LCs leave much to be desired imho (except the 112 point version). ![]() I started having fun with Mont'ka/Target Coordinator ability, but it was irritating at first (always keeping mark up on everything in range while flicking an escort out of run silent/into lock-on and keeping him close and not dead.), and just going Kauyon and LC is easier. The 2 paths drastically seem to alter which fleet composition you'd want, and the battleship would be great if it were about a hundred to 150 points less. I found Protector to be more difficult to get the swing of.
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